TREKCORE > GAMING > STAR TREK TNG A FINAL UNITY > FAQ
- Star Trek A Final Unity
- Star Trek A Final Unity Gog
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Is there a demo for Star Trek TNG 'A Final Unity'? A preview CD is available from our downloads section. Is there a patch for Star Trek TNG 'A Final Unity'? Download it here. Will this game install or run under Windows 95? Apr 23, 2019 In my continuing mission to explore strange new worlds, I thought I'd seek out new life and new civilizations in Star Trek: The Next Generation - A Final Unity. Let's boldly go where no one (or quite a few judging by the sales numbers) has gone before, and take a look at Spectrum Holobyte's classic 1995 adventure that is perhaps my favourite.
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GENERAL QUESTIONS
1. When was Star Trek TNG 'A Final Unity' released?
2. What are Star Trek TNG 'A Final Unity'’s system requirements?
3. Who made this great game?
4. Is anyone from Star Trek voice acting in A Final Unity?
5. Is there a demo for Star Trek TNG 'A Final Unity'?
6. Is there a patch for Star Trek TNG 'A Final Unity'?
7. Will this game install or run under Windows 95?
2. What are Star Trek TNG 'A Final Unity'’s system requirements?
3. Who made this great game?
4. Is anyone from Star Trek voice acting in A Final Unity?
5. Is there a demo for Star Trek TNG 'A Final Unity'?
6. Is there a patch for Star Trek TNG 'A Final Unity'?
7. Will this game install or run under Windows 95?
GAME QUESTIONS
1. What is the plot of the game?
2. Should I talk with the characters?
3. Where are the control panels?
4. What's the difference between barrel maneuvers and corkscrew maneuvers?
5. How does damage to the Computer Core effect gameplay?
6. How does damage to the EPS Grid or reactors effect gameplay?
7. How do I read the Combat Display?
8. Can I assign hotkeys?
9. What happens if I change the difficulty level to either Lieutenant or Captain?
2. Should I talk with the characters?
3. Where are the control panels?
4. What's the difference between barrel maneuvers and corkscrew maneuvers?
5. How does damage to the Computer Core effect gameplay?
6. How does damage to the EPS Grid or reactors effect gameplay?
7. How do I read the Combat Display?
8. Can I assign hotkeys?
9. What happens if I change the difficulty level to either Lieutenant or Captain?
GENERAL QUESTIONS ANSWERS
1. When was Star Trek TNG 'A Final Unity' released? June 1995. |
2. What are Star Trek TNG 'A Final Unity'’s system requirements? These are the system requirements listed on the boxes: Minimum System Requirements:
MAC Minimum System Requirements:
|
3. Who made this great game? The game was developed and produced by Spectrum Holobyte (Microprose). |
4. Is anyone from Star Trek voice acting in A Final Unity? Yes. The game features the voices of Patrick Stewart as Captain Picard, Jonathan Frakes as Commander Riker, Michael Dorn as Lieutenant Worf, Levar Burton as Geordi LaForge, Gates McFadden as Dr. Crusher, Marina Sirtis as Counselor Troi, Brent Spiner as Lieutenant Commander Data, and Majel Barrett as the Ship's Computer. |
5. Is there a demo for Star Trek TNG 'A Final Unity'? Yes! A preview CD is available from our downloads section. |
6. Is there a patch for Star Trek TNG 'A Final Unity'? Yes. Download it here. |
7. Will this game install or run under Windows 95? Installing/Running Under Windows 95 Since Star Trek was released prior to the release date of Windows 95, it is not guaranteed to run under Windows 95, yet most people can easily get it to work. In order to install and run Star Trek in Windows 95 DOS virtual environment, you must fool Star Trek and it's installer from finding out that Windows 95 is running. Here are instructions:
|
GAME QUESTIONS ANSWERS
1. What is the plot of the game? The three dimensional Enterprise NCC-1701-D bridge crew answers a hail from a vessel being pursued from the neutral zone by a Garidian Warbird. The vessel requests asylum, but before the Enterprise can act decisively by placing herself between the pursuer and pursued, the little ship starts breaking up. A quick thinking Picard and Data transport the lone crewman out of the now disintegrating ship and give him sanctuary only to find themselves embarking on what is though is one of the best computer adventure games ever produced for the Star Trek license. The ensuing adventure takes the now two dimensional graphic crew through now two dimensional ship and other two dimensional worlds to explore, solve puzzles, communicate, and investigate their way from one planet to another across the galaxy in pursuit of a lost ancient race and their technology. The ancient technology, a Unity device, that can destroy worlds from far distances, is somehow also known to the Romulans, who now race against the Enterprise in a battle to be the first to recover the device and rule the galaxy. |
2. Should I talk with the characters? Yes. Not only it's interesting, but it's an overall good suggestion with most if not all graphic adventures. Often it doesn't matter in which order to bring up topics. |
3. Where are the control panels? The control panels on the Enterprise bridge are: COMPUTER (where Data sits), ASTROGATION (behind Picard), TACTICAL (where Worf stands), ENGINEERING (behind Worf). You can often access each from others. You use Computer to gather information, Astrogation (helm) to set courses and pilot, Tactical to fight against enemy vessels, and Engineering for repairs and energy distribution. |
4. What's the difference between barrel maneuvers and corkscrew maneuvers? All of the barrel maneuvers listed in the ship'scomputer are referred to as corkscrew maneuvers in the Tactical station. |
5. How does damage to the Computer Core effect gameplay? The more damage the Starship Enterprise receives inbattle, the less access you will have to the Computerreference area. In addition, if you reduce the amountof available power to the Computer Core in Engineering,you will also receive limited access to the Computer. |
6. How does damage to the EPS Grid or reactors effect gameplay? If the Starship Enterprise is so heavily damaged thatthe EPS Power Grid and both reactors are damaged, theship will have no energy for repairs unless appliedpower is diverted from other systems. You will needto turn down the power levels from other systems untilthese systems are repaired. |
7. How do I read the Combat Display?
|
8. Can I assign hotkeys? In the Tactical area, pressing the F1 key will bringup a special menu to change the functions of keys andto optimize space combat graphics performance. Changing the graphics detail level will improve performance onslower computers. On the left side of the menu, you can customize thenavigation and weapons keys (shown on page 41 of the Reference Manual). This is particularly useful for laptop users without a numeric keypad. To change a key,click on the key's function on the menu, then press thekey you wish it to be changed to. |
9. What happens if I change the difficulty level to either Lieutenant or Captain? If you have set the difficulty level to eitherLieutenant or Captain, Delegation in Tactical willdefault to OFF. This means you will need to do acouple of things manually as soon as you becomeengaged in space combat. First, select the Conn control area and select thefollowing in order: 'Raise Shields,' 'Lock Weapons'and then set the alert level to Red (the far rightsetting). This will prepare the U.S.S. Enterpriseand her crew for combat. |
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- Star Trek: Deep Space Nine - The Fallen
Star Trek: Deep Space Nine - The Fallen
Windows - 2000
Also available on: Mac
4.86 / 5 - 7 votes
Description of Star Trek: Deep Space Nine - The Fallen Windows
Read Full ReviewIn recent years the gaming community has come to view any game with the words 'Star Trek' in the title as pariah, unworthy of even a second thought. This rather harsh judgment is not entirely unwarranted. Past efforts to cash in on the popular Star Trek license have resulted in a long string of games ranging in quality from slightly above mediocre to downright poor. This persistent gaming curse on the Star Trek franchise has seemingly been broken, however, with the recent addition of several well done titles to the inventory. Among them are Voyager: Elite Force, Starfleet Command II: Empires at War, and Armada (of course there's also New Worlds, but they can't all be winners), as well as a number of upcoming products that show great promise, including Bridge Commander, Dominion Wars, and Away Team. The most recent Star Trek release is Deep Space Nine: The Fallen, developed by The Collective and published by Simon & Schuster. So how does The Fallen fare in comparison to these other titles? Well, suffice it to say that, what Elite Force did for Star Trek in the first person shooter genre, The Fallen accomplishes in kind for the third person action/adventure genre.
The events depicted in The Fallen tie into the Millennium saga, a trilogy of Star Trek paperbacks by Judith and Garfield Reeves-Stevens, published by Pocket Books and Simon & Schuster. Fans of the now defunct television series may recognize some of the plot's key elements: the Pah-wraiths, a race of all-powerful aliens exiled from the wormhole (or the Celestial Temple, as the Bajoran religious sect refers to it) by the Prophets, are on the verge of returning. The keys to unleashing and harnessing their power are three ancient red orbs. Playing as Sisko, Kira, or Worf, you must race to find the orbs against a host of opposing forces that would abuse their power to dominate the Alpha Quadrant and all of its inhabitants.
Of note is the fact that your three player choices do not merely give you the option to change the character skin. There are separate levels and unique mission objectives for each character. Of course, the events portrayed in each of these three character's levels are interrelated. For example, in the course of one of the Sisko missions, you contact Major Kira and coordinate a plan whereby she will sabotage security systems to allow you access to a certain area. When you get there, this has been accomplished for you. If you later go back and play the Kira missions (and I assume you will), however, you will receive the message from Sisko ordering you to disable the security systems for him and, playing as Kira, you must complete this task as your mission objective. There are similar connections between the Sisko/Worf missions and the Worf/Kira missions. These three separate 'chapters,' while not necessarily complete games in their own right, provide a fair degree of additional longevity to this single-player only game. The manual recommends that you play through the game in its entirety as each of the characters in turn, which is how I completed the game.
Visually, The Fallen is rather impressive. It sports an enhanced Unreal Tournament engine under the hood, which adeptly supplies delectable character skins (with beautifully sculpted facial features and expressions), expansive exterior environments and meticulously detailed interiors (including extensive maps of the DS9 station, the U.S.S. Defiant, a Bajoran monastery, a secret Cardassian military base, a hostile alien jungle, a Jem 'Hadar internment camp, and more), and some nicely textured effects with considerable amounts of eye candy.
Some of the enhancements to the Unreal Tournament engine include a custom-designed inverse kinematics and bones animation system that provides fluid character movements and ambulatory dexterity. Although The Fallen is presented Tomb Raider -style in third-person, it doesn't suffer from many of the problematic perspective and control issues common to this genre. The most significant distinction between The Fallen and Tomb Raider is an improved 'over the shoulder' camera technique that avoids disorienting camera shifts in mid-maneuver. This sophisticated system also prevents the character's head from obstructing the view (a much needed feature, particularly since Sisko's substantial bare pate would block the entire screen at times without it). Whenever you back into a corner or against a wall, the camera zooms forward and your character becomes transparent (similar to a technique used in Indiana Jones & the Infernal Machine or more recently, Rune), allowing you to maintain visibility at all times. This feature is especially helpful since, although The Fallen is not your average shooter, shooting still plays a significant role in the gameplay. The only time view obstruction becomes a slight problem is when entering interior doors, however, I never experienced an incident where this occurrence was a decisive factor in combat.
The Fallen touts over ten weapons, including the standard Starfleet hand phaser, phaser assault rifles, grenade launchers, a variety of disruptors, gravitic mines, the deadly bladed Bat'leth, and more. There is also a plethora of twenty-fourth century gadgets, including the tricorder, communicator, medical hyposprays, PADD (Personal Access Display Device), shield emitter, and the exographic imager just to name a few. Over two-dozen alien races are represented in The Fallen, including Klingons, Ferengi, Bajorans, Cardassians, Jem 'Hadar, Founders, an all-new race of bio-analogous creatures known as the Grigari, and whatever species 'Morn' belongs to.
In terms of enemy AI, I found it to be on par with most games but nothing particularly spectacular. The Grigari are hulking creatures but slow and deliberate in their advance. They are impossible to stop, however, unless you know the secret to doing it (and I'm not telling). Jem 'Hadar and Cardassian attackers utilize the same old strafing and rolls we've come to know and love (or perhaps hate) from Unreal. They will surprise you at times, however, by outflanking you from the rear, especially in enclosed areas with obstacles as opposed to wide open spaces. The hideous dog-beasts in the caves didn't pursue when I rounded a corner and were easily taken out with a few well-placed phaser shots. The flying manta rays are quick and can poison you. Once in your sights, however, they are disintegrated by a single phaser-rifle shot. There is a bar-slide control in the options menu that allows you to set the sensitivity of auto-targeting, much nicer than merely being able to toggle it on or off. Even after I discovered this and set the auto-targeting to zero, I was able to dispatch five or six rushing Jem 'Hadar without taking too much damage simply by using a rock and a tree for cover. Although the combat sequences are not exceptionally challenging, they're no walk in the park. On more than one occasion I fell victim to enemy phaser fire, particularly when facing off against multiple opponents.
The Fallen possesses outstanding graphics and balanced gameplay with proportionate amounts of combat, exploration, and puzzle solving. What really puts it over the top, however, is its reliance on a strong plot to keep the momentum of the game moving ahead. The intriguing and epic story arc is well scripted and includes plenty of twists and turns. Overall, The Fallen has the look and feel of a Star Trek feature film. This cinematic quality is further supported by a superb soundtrack. It is by far one of the best I've heard in a game. The musical score, which ranges in mood from introspective to foreboding to heart pounding, shifts seamlessly between understated ambiance and pulse-quickening intensity, providing a rich tapestry of sound, enhancing gameplay, and leaving no doubt that you have entered the Star Trek universe.
The audio not only includes excellent music, but some great sound effects as well. Well-known Star Trek sounds such as the transporter, phaser, and tricorder are authentically reproduced. Other sound effects, like the splashing as you run through shallow water, are also well done and contribute nicely to the overall sensation. One other note of key concern regarding the audio.. the voice-overs are well done and lip synced with exacting precision. Star Trek fans will be rather disappointed to discover, however, that Avery Brooks does NOT provide the voice for Captain Sisko. Likewise, a stand-in supplies the voice acting for Chief Miles O'Brien. Die hard fans may balk at the idea entirely but I found that, although it took a little getting used to, the somewhat unfamiliar voices did not detract enough from the overall experience. On a positive note, the rest of the character voice-overs were done by the original actors from the television series cast.
My final verdict on The Fallen is this.. it may not be in the running for 'Game of the Year' but it certainly holds its own and is sure to be popular among a wide variety of gamers. The legions of loyal Star Trek fans are going to have plenty to drool over in this game (particularly having the opportunity to explore the DS9 station and the U.S.S. Defiant in 3D), but you don't have to own a pair of prosthetic pointed ears and a Starfleet uniform to enjoy the excellent gameplay. The Fallen is certainly worth more than just a cursory glance. Anyone who enjoyed the Tomb Raider series and who would welcome a science fiction twist will find Deep Space Nine: The Fallen an enjoyable and worthwhile enterprise (pardon the pun).
Review By GamesDomain
External links
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Screenshots from MobyGames.com
Comments and reviews
admin2020-10-070 point
ISO updated with a working one
pollywog2020-10-060 point Windows version
The game can still be played at some extent by renaming the corrupt file GEn_dialogue.uax in the .sounds directory.
Trekked till the end through the Sisko campaign but got 'missing file' error towards the end, renamed it back again, played a little, renamed it back again to smth else.
sure, some of the dialogue was missing, but i had subtitles on.
Renaming back and forth the sounds file works with the other two campaigns, but there is too much of the missing error file too often, at least in the beginning,
and when the file has its original name there is the need to avoid bumping into walls or jumping or getting shot, just not to trigger the unaccesable sounds that are embeded
into the file. Don't even care about those other two campaigns, the Sisko campaign was splendid. Loved it.
Also another hint. When writting programmable chips, insert blank chip, take a few steps back, wait for the 'chip programmed' message to be displayed
then use or touch the programmer util you get the message that you got the chip, otherwise the chip may show up in your inventory but you don't have it.
Trekked till the end through the Sisko campaign but got 'missing file' error towards the end, renamed it back again, played a little, renamed it back again to smth else.
sure, some of the dialogue was missing, but i had subtitles on.
Renaming back and forth the sounds file works with the other two campaigns, but there is too much of the missing error file too often, at least in the beginning,
and when the file has its original name there is the need to avoid bumping into walls or jumping or getting shot, just not to trigger the unaccesable sounds that are embeded
into the file. Don't even care about those other two campaigns, the Sisko campaign was splendid. Loved it.
Also another hint. When writting programmable chips, insert blank chip, take a few steps back, wait for the 'chip programmed' message to be displayed
then use or touch the programmer util you get the message that you got the chip, otherwise the chip may show up in your inventory but you don't have it.
pollywog2020-09-150 point Windows version
downloaded the rip from archive.org, as indicated by some other user in the comments, nope, still getting the audio error message as everyone else. maybe it wasn't the same rip, whatever.
Lycantis2020-07-211 point Windows version
This is missing main directory files. If this is still moderated, I have the solution:
Get the original game disc and install, then add the game files from this site and skip the identical ones. That will give you the missing files (the error is a missing directory, not a corrupt file). It should also remove any corrupt files by skipping the ones already in the game directory.
Windows 10 users will need to go get DGVoodoo2 to run it. Follow their easy installation instructions.
If the screen is stretched (it will be), set the game resolution in the Options to 800x600. For Intel, right-click the desktop and open the Intel Control Panel. In Display, change your computer's resolution to a lower setting, which alters options somehow, then set it back. Click off Maintain Aspect Ratio, then activate it again and also select Override Application Settings (I tried it without doing that and it was still stretched). Nvidea will also have a control panel option that will work similarly to this. I hope that helps!
That's the solution for if you have or can get an original CD. Once you mix the files, you will not need the disc to run it.
I will try to get the repaired files to the one who runs this page.
Get the original game disc and install, then add the game files from this site and skip the identical ones. That will give you the missing files (the error is a missing directory, not a corrupt file). It should also remove any corrupt files by skipping the ones already in the game directory.
Windows 10 users will need to go get DGVoodoo2 to run it. Follow their easy installation instructions.
If the screen is stretched (it will be), set the game resolution in the Options to 800x600. For Intel, right-click the desktop and open the Intel Control Panel. In Display, change your computer's resolution to a lower setting, which alters options somehow, then set it back. Click off Maintain Aspect Ratio, then activate it again and also select Override Application Settings (I tried it without doing that and it was still stretched). Nvidea will also have a control panel option that will work similarly to this. I hope that helps!
That's the solution for if you have or can get an original CD. Once you mix the files, you will not need the disc to run it.
I will try to get the repaired files to the one who runs this page.
MCD1822020-05-181 point Windows version
I was having the same problem the general protection fault and the files not wanting to install upon setup. I got another RIP from Archive.org and it works perfectly, if using in Windows 10 you will need DGVoodoo2.
Game crashes with 'General protection fault!
History: UObject::ProcessEvent'
What's up with that? I was looking forward to this
History: UObject::ProcessEvent'
What's up with that? I was looking forward to this
Monty2020-04-280 point Windows version
I played this in the early 2000ands and it was really good at the time still very involving :-)
Chill2020-04-190 point
Just installed by mounting the ISO and played the tutorial (playing as Sisko). There was an issue during installation that noted that one or more of the sound files didnt match the game's config files by name and so suggested an abort. Installed anyway and played ok. The game crashed when I jumped on a particular surface, presumably trying to pull that sound file and then crashed. It will now not reopen altogether, including on safe mode without audio.
This is after applying both patches from the download.
Crash message:
General protection fault!
History: UObject::ProcessEvent
This is after applying both patches from the download.
Crash message:
General protection fault!
History: UObject::ProcessEvent
grrrr2019-12-151 point Windows version
'general protection fault critical error'..
X
why god why?
X
why god why?
The game keeps crashing after a few minutes of perfectly smooth play, giving me a lengthy message that begins with:
History: FSoundData::Load
History: FSoundData::Load
HellBlade642019-08-121 point
My first interaction with the Star Trek series as a whole. The Fallen was built on the Unreal 2 Engine and utilized nearly all of the engine's capabilities at the time. The game features impressive lighting and sounds. The actual crew members from the Deep Space Nine show voice their in-game characters to reinforce the feeling of this being a true Star Trek adventure.
?2019-03-050 point
Anyone know where to get a PC version?
Ian2015-05-230 point Mac version
If this works, fantastic, This and Elite Force were the two best Star Trek games. Great combinations of great action, problem solving and strategy with vicarious thrills of hearing the original casts and roaming familiar virtual sets. Path of exile mac os x download.
DS9game2014-10-151 point Mac version
The file says it corrupted.
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Star Trek A Final Unity
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Various files to help you run Star Trek: Deep Space Nine - The Fallen, apply patches, fixes, maps or miscellaneous utilities.
Mac Version
Star Trek A Final Unity Gog
- Year:2000
- Publisher:Simon & Schuster Interactive
- Developer:Collective, Inc., The
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